Mar 09, 2018, 6:08 PM
Hello @feanor91!
Sorry, not much idea. What I can say for sure is that something in the test case we worked with do not reproduce the relevant scenario in production that makes this happen, or else we would be able to get a better bearing of the issue, ultimately being able to provide at least a workaround for that issue.
But it does not make much sense that the clearSprites() call would break the series like that, as the sprites are re-created if absent when you call setSeries.
Something that might just work instead of figuring out what's wrong with the series structure would be to just call a setSeries() with a freshly-crafted javascript object (with all relevant series' settings contained in your original test case lines 135-147).
If you can figure out how to reproduce the issue currently happening in production within the test case, maybe we could expand on the original line of solution.
I hope this helps!
Sorry, not much idea. What I can say for sure is that something in the test case we worked with do not reproduce the relevant scenario in production that makes this happen, or else we would be able to get a better bearing of the issue, ultimately being able to provide at least a workaround for that issue.
But it does not make much sense that the clearSprites() call would break the series like that, as the sprites are re-created if absent when you call setSeries.
Something that might just work instead of figuring out what's wrong with the series structure would be to just call a setSeries() with a freshly-crafted javascript object (with all relevant series' settings contained in your original test case lines 135-147).
If you can figure out how to reproduce the issue currently happening in production within the test case, maybe we could expand on the original line of solution.
I hope this helps!